/particle Command
Spawns particle effects at a specified location. The delta values define a bounding box offset for random particle spread, speed controls particle velocity, and count sets how many particles appear.
Syntax
particle <name> [<pos>] [<delta>] [<speed>] [<count>] [force|normal] [<viewers>]Permission: 2 (gamemaster / cheats enabled)Edition: Both
Examples
/particle minecraft:flame ~ ~1 ~ 0.5 0.5 0.5 0 20/particle minecraft:heart ~ ~2 ~ 0 0 0 1 10 force @a/particle minecraft:dust{color:[1.0,0.0,0.0],scale:2.0} ~ ~1 ~ 0.3 0.3 0.3 0 50/particle minecraft:explosion_emitter ~ ~ ~ 1 1 1 0 1Notes
In Java Edition, particle types with configuration (e.g. dust, block, item) use the format particle_id{nbt_config}. force mode renders particles up to 512 blocks away; normal mode limits to 32 blocks. The optional viewers argument (Java Edition) is a player-type target selector restricting which players see the particles. count 0 with speed > 0 uses the delta vector as a directional velocity for a single particle. Java Edition particle names are namespaced resource locations.