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Minecraft Potions

All 20 brewable potions — pick one for its recipe, ingredients, duration and effect.

Potion of Healing

Instantly restores 4 hearts (8 HP) of health. Level II restores 8 hearts (16 HP) instantly.

Potion of Regeneration

Regenerates 1 HP every 2.5 seconds (Regeneration I). Level II regenerates 1 HP every 1.2 seconds.

Potion of Strength

Increases melee damage by +3 attack damage (1.5 hearts) per hit. Level II adds +6 damage (3 hearts) per hit.

Potion of Swiftness

Increases movement speed by 20% (Swiftness I) or 40% (Swiftness II). Also increases field of view.

Potion of Fire Resistance

Grants complete immunity to fire, lava, magma blocks, and blaze fireballs for the duration.

Potion of Night Vision

Makes all blocks appear at maximum brightness (light level 15), allowing full vision in darkness and underwater.

Potion of Invisibility

Renders the player completely invisible to other players and mobs. Mobs will still detect the player by sound and if the player wears armor (which remains visible).

Potion of Water Breathing

Stops the oxygen bar from depleting underwater, allowing indefinite underwater breathing.

Potion of Leaping

Increases jump height and reduces fall damage. Level I allows jumping ~1.5 blocks higher; Level II allows jumping ~2.5 blocks higher.

Potion of Slowness

Reduces movement speed by 15% (Slowness I) or 60% (Slowness IV). Typically used as a Splash Potion against enemies.

Potion of Harming

Deals 6 HP (3 hearts) of instant damage. Level II deals 12 HP (6 hearts) of instant damage. Heals undead mobs instead.

Potion of Poison

Deals 1 HP every 1.25 seconds (Poison I) or every 0.6 seconds (Poison II). Cannot kill — stops at 1 HP.

Potion of Weakness

Reduces melee damage dealt by 4 HP (2 hearts) per hit for the duration.

Potion of Slow Falling

Greatly reduces falling speed and eliminates all fall damage for the duration. Also prevents trampling of farmland.

Potion of the Turtle Master

Simultaneously applies Slowness IV (60% speed reduction) and Resistance III (60% damage reduction). Level II applies Slowness VI (90% reduction) and Resistance IV (80% damage reduction).

Potion of Luck

Applies the Luck status effect, increasing the quality of loot from fishing, chests, and other loot tables (adds +1 to the luck attribute).

Potion of Oozing

Applies the Oozing effect: when the affected entity dies, two Slimes spawn at their location.

Potion of Weaving

Applies the Weaving effect: when the affected entity dies, 2–3 Cobwebs spawn at their location. Also allows the affected entity to move slightly faster through existing Cobwebs.

Potion of Wind Charging

Applies the Wind Charged effect: when the affected entity dies, a Wind Burst is released that launches nearby entities upward with knockback.

Potion of Infestation

Applies the Infested effect: each time the affected entity takes damage, there is a 10% chance that 1–2 Silverfish spawn at their location.